000 01704cam a2200253 4500500
005 20250131043746.0
041 _afre
042 _adc
100 1 0 _aTherme, Anne-Laure
_eauthor
245 0 0 _aPresocratic figures of the child. Συμμετρία (symmetría—symmetry) and gaming
260 _c2017.
500 _a64
520 _aWhile Presocratic fragments seem at first to depreciate the disordered and immature figure of the child, this is mainly to criticize the obvious inability of some adults to act as such. Childhood is a state of germination that is destined to be left behind, and is not so much defined as a privation (of order, measure and reason) than as a promise of a future that adults must nurture. Harmonious growth requires an education that is suited to what children are and what they are capable of, for Συμμετρία (symmetría—symmetry) leads to ἁρμονίη (armoníi—harmony), explaining the significant role of gaming, which combines pleasure with the respect of limits and the mastering of rules. The paradigm of the child as a forming κόσμος (kósmos—world) is reversed by Heraclitus (fr. 52) and Empedocles (fr. 100) when they invite us to understand the universe and the way to wisdom through puzzles involving children playing.
690 _aPlaying
690 _aGame
690 _aGrowth
690 _aEducation
690 _aChildhood
690 _aHarmony
690 _aΣυμμετρία
690 _aPuzzle
786 0 _nArchives de philosophie | Volume 80 | 4 | 2017-10-12 | p. 633-657 | 0003-9632
856 4 1 _uhttps://shs.cairn.info/journal-archives-de-philosophie-2017-4-page-633?lang=en&redirect-ssocas=7080
999 _c1058449
_d1058449