L’avatar numérique comme support de verbalisation (notice n° 291765)
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fixed length control field | 02037cam a2200253 4500500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250117213130.0 |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | fre |
042 ## - AUTHENTICATION CODE | |
Authentication code | dc |
100 10 - MAIN ENTRY--PERSONAL NAME | |
Personal name | Duris, Olivier |
Relator term | author |
245 00 - TITLE STATEMENT | |
Title | L’avatar numérique comme support de verbalisation |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Date of publication, distribution, etc. | 2022.<br/> |
500 ## - GENERAL NOTE | |
General note | 33 |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Les jeux vidéo sont reconnus par de nombreux cliniciens comme des outils de médiations thérapeutiques pertinents. Cet article a pour objectif de s’inscrire dans la continuité de ces travaux, en cherchant à se focaliser sur l’intérêt de l’avatar numérique comme support de verbalisation, à travers la présentation de deux jeunes adolescentes accueillies en Hôpital de Jour pour enfants et adolescents et participant toutes les deux à un atelier groupal à médiation numérique. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Video games are recognized by many clinicians as useful tools for therapeutic mediation. The article aims to add to this work, by trying to focus on the value of the digital avatar as a support for verbalization, by presenting two young adolescents in a Day Hospital for children and adolescents who both participate in a group workshop using digital mediation. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Los video juegos, son reconocidos por numerosos clínicos como útiles de mediación terapéutica pertinentes. Este articulo, tiene por objetivo el de inscribirse en la continuidad de esos trabajos buscando a focalizarse, sobre el interés del avatar numérico como soporte de verbalización. Através de la presentación de dos jóvenes adolescentes quienes son tratados en un hospital del día para niños y adolescentes y quienes participan a un taller grupal a mediación numérica. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | Avatar |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | Jeux vidéo |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | Médiation thérapeutique |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | Avatar |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | Therapeutic mediation |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | Video game |
786 0# - DATA SOURCE ENTRY | |
Note | Adolescence | T.40 2 | 2 | 2022-09-15 | p. 387-401 | 0751-7696 |
856 41 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://shs.cairn.info/revue-adolescence-2022-2-page-387?lang=fr&redirect-ssocas=7080">https://shs.cairn.info/revue-adolescence-2022-2-page-387?lang=fr&redirect-ssocas=7080</a> |
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